We spent much of week two continuing to design the robot and build our prototype. Most of the drive train CAD work is complete.
This year’s game has a medieval theme that requires robots to “breach” defenses and “challenge” a tower. Teams can earn points by crossing obstacles, shooting boulders into the tower, and scaling the tower. Highest points are gained when a robot scales the tower. However, a robot can’t scale the tower until it has been weakened. And the tower is only weakened after eight boulders have made into the tower.
Our build strategy is to design a robot with a drive train capable of crossing all the outer works, i.e., obstacles. The works vary from rugged terrain to moats, gates, rock walls, drawbridges, and even low bars for the robot to cross under.
We are also working on a ball shooter that can target the upper tower windows. And we hope to develop a climbing system.