2013 Build Season Update: Week 1 Activities

This year’s game challenge involves picking up frisbees and  launching them into targets. Points are awarded based on the difficulty of the target. Teams can earn even more points if their robot climbs a tower.

To address these challenges, we divided into four subteams: shooter/pickup mechanism, climbing mechanism, programming and electrical. We also have students specialists work on Computer Aided Design, marketing, and design prototypes.

Team members brainstormed for robot design ideas during the kickoff weekend. Following this activity, our first project was to build simple prototypes. Students claim they used quantum mechanics — or maybe plain old physics — in developing prototypes.

From the prototypes, students used Computer Aided Design, CAD, to develop schematics for the drive train and the frisbee shooter. We will deliver these schematics and our drive train frame to team sponsor Superior Joining early next week. Students hope to be present while they do welding work for us.

2013 Build Season Update: Kick-off

Team 2039 launched its 2013 build season with a kick off meeting at Eigerlab. In the morning, students and mentors watched the kickoff ceremonies that introduced this year’s game: ULTIMATE ASCENT. They devoted the afternoon to developing robot design ideas and game strategies.

Parents joined in by planning construction of a playing field which we will use to testing our robot design and practicing our driving skills.

2013 Build Season Update: About the Game

UltimateAscent_smallULTIMATE ASCENT is played by two competing alliances on a flat, 27 x 54 foot field. Each Alliance consists of three robots, and they compete to score as many discs into their goals as they can during a two (2)-minute and fifteen (15)-second match. The higher the goal in which the disc is scored, the more points the Alliance receives.

The match begins with a fifteen (15)-second Autonomous Period in which robots operate independently of driver inputs. Discs scored during this period are worth additional points. For the remainder of the match, drivers control robots and try to maximize their alliance score by scoring as many goals as possible.

The match ends with robots attempting to climb up pyramids located near the middle of the field. Each robot earns points based on how high it climbs.